![]() ![]() They are Life Spike, Toxic Attunement, Cannibalise, Mental Fortitude, Poison Cloud, and Energy Conservation. The Necromancer's Talents allow them to heal themselves, deal damage over time, and use Talents for longer. The Necromancer begins the game with 20 base health, a Staff of Acid, 2 points in Focus, 2 points in Necromancy, and the Life Spike Talent. They are Lightning Bolt, Storm Attunement, Thunder Clap, Mental Fortitude, Static Discharge, and Energy Conservation. The Storm Mage's Talents allow them to deal massive damage around them and use Talents for longer. Hang onto single use items, especially scrolls they act as a good panic button/good. Ranged Weapons, while having less damage, allow you to kite and avoid damage so always grab one even if they're crappy. ![]() The Storm Mage begins the game with 20 base health, a Staff of Storms, 2 points in Focus, 2 points in Electric Magic, and the Lightning Bolt Talent. Loot is op and battles are rather easy, with few exceptions. They are Fire Ball, Fire Attunement, Summon Oil, Mental Fortitude, Orb of Fire, and Energy Conservation. The Fire Mage's Talents allow them to deal massive area damage and use Talents for longer. The Fire Mage begins the game with 20 base health, a Staff of Fire, 2 points in Focus, 2 points in Fire Magic, and the Fire Ball Talent. They are Power Shot, Summon Darts, Tunnel Shot, Ammo Conservation, Dead Eye, and Strong Arm. The Ranger's Talents allow them to deal bonus damage with and conserve ammo, as well as increase the range and effectiveness of ranged weapons. The Ranger begins the game with 25 base health, a Spear, 4 points in Ranged, and the Power Shot Talent. They are Sleeping Dart, Sneak Attack, Sneak, Dungeon Sense, Evade, and Keen Hearing. The Rogue's Talents allow them to find treasure, evade enemies, and deal massive damage to unaware monsters. The Rogue begins the game with 25 base health, a Spear, 4 points in Stealth, and the Sleeping Dart Talent. They are Rage, Power Strike, Charge, Adrenaline, Berserk, and Bloodlust. The Barbarian's Talents allow them to deal more damage the longer they are in combat. The Barbarian begins the game with 25 base health, a Handaxe, 4 points in Melee, and the Rage Talent. They are Power Strike, Toughness, Charge, Shroomology, Weapon Shield, and Stone Wall. The Warrior's Talents allow them to survive longer and deal bonus damage. The Warrior begins the game with 32 base health, a Sword, 4 points in Fortitude, and the Power Strike Talent. In Rogue Fable 2, your choice of class grants you a few things: it determines your character model, your base health, your starting Weapon, how your four starting skill points are allocated, and which set of Talents you have access to at the start of the game, though Books can be found in the game that grant access to other Talents.Įvery class begins the game with 1 Meat, 20 Darts, and a weapon. ![]()
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